← Games / Concept incubation

Farm Chaos

Simple chores. Difficult animals.
Cascading mistakes.

Friends trying to get the farm work done. Animals with understandable motives. Physical systems that turn small mistakes into shared problems.

How a chore unravels ↓
CONCEPT INCUBATION

This is an early game idea, not a game in full production. There is no playable build, release date or store page to announce.

One chore. Four turns.

It started
with a bag of feed.

A small illustrated scenario for the concept.
Not gameplay or a feature demonstration.

Concept illustration · not gameplay

01 / The chore

Take the feed to the barn.

A simple job, a clear destination, and a few animals with their own priorities.

Concept illustration · not gameplay

02 / The gate

Someone leaves it open.

The shortest route only works if the gate closes behind you. It is a small detail to miss.

Concept illustration · not gameplay

03 / The animals

The feed has company.

An animal spots the food. Another follows. The job begins to move in an unexpected direction.

Concept illustration · not gameplay

04 / The chain reaction

Now everyone has a new job.

One person saves the feed. Another tries to gather the animals. The original chore is still waiting.

The idea we are exploring

Readable rules.
Unreasonable outcomes.

Chores you understand

Feed, carry, close, gather. The job should make sense before it gets out of hand.

Animals with a reason

Food, curiosity and an open gate. Behaviour that players can read, even when they fail to plan for it.

Comedy between people

The fun in trying to fix one mistake while someone else makes the next one.

Some ideas need room to grow.

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